
the UnbalaNced Game
the UnbalaNced Game
A very serious experiment in frustration.
(Early prototype – but hey, it could grow into something... unbalanced.)
You control a square. The square is chained to a heavy ball. You can launch the ball. The square follows.
That’s it. That’s the game.
Except it’s not. You’ll charge, miss, scream, accidentally succeed, then mess it up again. You’ll try to latch onto things and completely overshoot. You’ll try to drag the ball to the next platform like it’s your life's mission. And eventually, you'll ask: "Why am I enjoying this chaos so much?"
Why play this?
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Because being dragged by a ball is way funnier than it sounds.
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Because you will shout “I HAD IT!” at least once.
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Because it’s oddly satisfying when it works.
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Because it’s physics... kinda.
🧪 This is an early prototype.
If people like it, maybe we’ll keep going. Maybe we’ll polish it. Maybe we’ll pretend this was all planned.
📸 Post your high scores and best (or worst) moments in the comments.
We’d love to see how far you can get before the chain of rage breaks.
Disclaimer
The game is in a very very early prototype stage, and currently there are a few unintended performance issues and bugs. Please, be comprehensive.
Published | 12 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | StellarFox Studio |
Genre | Platformer, Action |
Made with | Unity |
Tags | 2D, Casual, Difficult, Experimental, Physics, precision, Prototype, rage, Singleplayer |
Development log
- the UnbalaNced Game is on!11 hours ago
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